Lemma is an Electromagnetics API
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CubicSplineInterpolator.cpp 14KB

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  1. /* This file is part of Lemma, a geophysical modelling and inversion API.
  2. * More information is available at http://lemmasoftware.org
  3. */
  4. /* This Source Code Form is subject to the terms of the Mozilla Public
  5. * License, v. 2.0. If a copy of the MPL was not distributed with this
  6. * file, You can obtain one at http://mozilla.org/MPL/2.0/.
  7. */
  8. /**
  9. * @file
  10. * @date 02/07/2014 12:50:52 PM
  11. * @version $Id$
  12. * @author Trevor Irons (ti)
  13. * @email Trevor.Irons@xri-geo.com
  14. * @copyright Copyright (c) 2014, Trevor Irons
  15. */
  16. #include "CubicSplineInterpolator.h"
  17. #include<iostream>
  18. #include<fstream>
  19. #include<vector>
  20. #include<algorithm>
  21. #include<cmath>
  22. namespace Lemma {
  23. // ==================== FRIEND METHODS =====================
  24. std::ostream &operator << (std::ostream &stream, const CubicSplineInterpolator &ob) {
  25. stream << ob.Serialize() << "\n---\n"; // End of doc --- as a direct stream should encapulste thingy
  26. return stream;
  27. }
  28. // ==================== LIFECYCLE =======================
  29. //--------------------------------------------------------------------------------------
  30. // Class: CubicSplineInterpolator
  31. // Method: CubicSplineInterpolator
  32. // Description: constructor (protected)
  33. //--------------------------------------------------------------------------------------
  34. CubicSplineInterpolator::CubicSplineInterpolator ( ) : LemmaObject( ) {
  35. } // ----- end of method CubicSplineInterpolator::CubicSplineInterpolator (constructor) -----
  36. //--------------------------------------------------------------------------------------
  37. // Class: CubicSplineInterpolator
  38. // Method: CubicSplineInterpolator
  39. // Description: DeSerializing constructor (protected)
  40. //--------------------------------------------------------------------------------------
  41. CubicSplineInterpolator::CubicSplineInterpolator (const YAML::Node& node) : LemmaObject(node) {
  42. } // ----- end of method CubicSplineInterpolator::CubicSplineInterpolator (constructor) -----
  43. //--------------------------------------------------------------------------------------
  44. // Class: CubicSplineInterpolator
  45. // Method: NewSP()
  46. // Description: public constructor
  47. //--------------------------------------------------------------------------------------
  48. std::shared_ptr<CubicSplineInterpolator> CubicSplineInterpolator::NewSP() {
  49. std::shared_ptr<CubicSplineInterpolator> sp(new CubicSplineInterpolator( ), LemmaObjectDeleter() );
  50. return sp;
  51. }
  52. //--------------------------------------------------------------------------------------
  53. // Class: CubicSplineInterpolator
  54. // Method: Serialize
  55. //--------------------------------------------------------------------------------------
  56. YAML::Node CubicSplineInterpolator::Serialize ( ) const {
  57. YAML::Node node = LemmaObject::Serialize();;
  58. node.SetTag( GetName() );
  59. // FILL IN CLASS SPECIFICS HERE
  60. return node;
  61. } // ----- end of method CubicSplineInterpolator::Serialize -----
  62. //--------------------------------------------------------------------------------------
  63. // Class: CubicSplineInterpolator
  64. // Method: DeSerialize
  65. //--------------------------------------------------------------------------------------
  66. std::shared_ptr<CubicSplineInterpolator> CubicSplineInterpolator::DeSerialize ( const YAML::Node& node ) {
  67. if (node.Tag() != "CubicSplineInterpolator") {
  68. throw DeSerializeTypeMismatch( "CubicSplineInterpolator", node.Tag());
  69. }
  70. std::shared_ptr<CubicSplineInterpolator> Object(new CubicSplineInterpolator(node), LemmaObjectDeleter() );
  71. return Object ;
  72. }
  73. //--------------------------------------------------------------------------------------
  74. // Class: CubicSplineInterpolator
  75. // Method: ~CubicSplineInterpolator
  76. // Description: destructor (protected)
  77. //--------------------------------------------------------------------------------------
  78. CubicSplineInterpolator::~CubicSplineInterpolator () {
  79. } // ----- end of method CubicSplineInterpolator::~CubicSplineInterpolator (destructor) -----
  80. //--------------------------------------------------------------------------------------
  81. // Class: CubicSplineInterpolator
  82. // Method: Release
  83. // Description: destructor (protected)
  84. //--------------------------------------------------------------------------------------
  85. void CubicSplineInterpolator::Release() {
  86. delete this;
  87. }
  88. // ==================== OPERATIONS =======================
  89. //--------------------------------------------------------------------------------------
  90. // Class: CubicSplineInterpolator
  91. // Method: SetKnots
  92. //--------------------------------------------------------------------------------------
  93. void CubicSplineInterpolator::SetKnots ( const VectorXr& x, const VectorXr& y ) {
  94. int n = x.size()-1;
  95. Spline = SplineSet(n);
  96. Spline.a = y;
  97. Spline.x = x;
  98. VectorXr h = VectorXr::Zero(n);
  99. for(int i=0; i<n; ++i)
  100. h(i) = Spline.x(i+1)-Spline.x(i);
  101. VectorXr alpha(n-1);
  102. for(int i=1; i<n-1; ++i)
  103. alpha(i) = 3.*(Spline.a[i+1]-Spline.a[i])/h[i] - 3.*(Spline.a[i]-Spline.a[i-1])/h[i-1] ;
  104. VectorXr l = VectorXr::Zero(n+1);
  105. VectorXr mu = VectorXr::Zero(n+1);
  106. VectorXr z = VectorXr::Zero(n+1);
  107. l[0] = 1;
  108. mu[0] = 0;
  109. z[0] = 0;
  110. for(int i = 1; i < n-1; ++i) {
  111. l[i] = 2 *(Spline.x[i+1]-Spline.x[i-1])-h[i-1]*mu[i-1];
  112. mu[i] = h[i]/l[i];
  113. z[i] = (alpha[i]-h[i-1]*z[i-1])/l[i];
  114. }
  115. l[n] = 1;
  116. z[n] = 0;
  117. for(int j = n-1; j >= 0; --j) {
  118. Spline.c[j] = z[j] - mu[j] * Spline.c[j+1];
  119. Spline.b[j] = (Spline.a[j+1]-Spline.a[j])/h[j]-h[j]*(Spline.c[j+1]+2*Spline.c[j])/3;
  120. Spline.d[j] = (Spline.c[j+1]-Spline.c[j])/3/h[j];
  121. }
  122. // On OSX, this causes a strange bug 'sometimes', alignment?
  123. //Spline.c = Spline.c.head(n);
  124. return;
  125. } // ----- end of method CubicSplineInterpolator::SetKnots -----
  126. //--------------------------------------------------------------------------------------
  127. // Class: CubicSplineInterplator
  128. // Method: ResetKnotOrdinate
  129. //--------------------------------------------------------------------------------------
  130. void CubicSplineInterpolator::ResetKnotOrdinate ( const VectorXr& y ) {
  131. VectorXr x = Spline.x;
  132. SetKnots(x, y);
  133. return ;
  134. } // ----- end of method CubicSplineInterplator::ResetKnotOrdinate -----
  135. //--------------------------------------------------------------------------------------
  136. // Class: CubicSplineInterpolator
  137. // Method: InterpolateOrderedSet
  138. //--------------------------------------------------------------------------------------
  139. VectorXr CubicSplineInterpolator::InterpolateOrderedSet ( const VectorXr& x ) {
  140. VectorXr y = VectorXr::Zero(x.size());
  141. int ii = 0;
  142. for (int iy=0; iy<y.size(); ++iy) {
  143. y[iy] = Interpolate(x[iy], ii);
  144. }
  145. return y;
  146. } // ----- end of method CubicSplineInterpolator::InterpolateOrderedSet -----
  147. //--------------------------------------------------------------------------------------
  148. // Class: CubicSplineInterpolator
  149. // Method: Interpolate
  150. //--------------------------------------------------------------------------------------
  151. Real CubicSplineInterpolator::Interpolate ( const Real& x, int& i) {
  152. // O(n) search, could do bisection, but if these are sorted, then this is quick
  153. while(Spline.x[i] < x && i<Spline.x.size()) {
  154. ++i;
  155. }
  156. --i;
  157. //if ( x > Spline.x[i] ) {
  158. // throw std::runtime_error("CubicSplineInterpolator::Interpolate ATTEMPT TO INTERPOLATE PAST LAST KNOT");
  159. //}
  160. return Spline.a[i] + Spline.b[i]*(x-Spline.x[i]) + Spline.c[i]*((x-Spline.x[i])*(x-Spline.x[i])) +
  161. Spline.d[i]*((x-Spline.x[i])*(x-Spline.x[i])*(x-Spline.x[i]) );
  162. } // ----- end of method CubicSplineInterpolator::Interpolate -----
  163. //--------------------------------------------------------------------------------------
  164. // Class: CubicSplineInterpolator
  165. // Method: Interpolate
  166. //--------------------------------------------------------------------------------------
  167. Real CubicSplineInterpolator::Interpolate ( const Real& x ) {
  168. int ii(0);
  169. return Interpolate(x, ii);
  170. }
  171. //--------------------------------------------------------------------------------------
  172. // Class: CubicSplineInterpolator
  173. // Method: Integrate
  174. //--------------------------------------------------------------------------------------
  175. Real CubicSplineInterpolator::Integrate ( const Real& x0, const Real& x1, const int& n ) {
  176. assert(n > 0);
  177. // force n to be even?
  178. //n += (n % 2);
  179. Real S = Interpolate(x0) + Interpolate(x1);
  180. Real h = (x1 - x0) / Real(n);
  181. int ik = 0;
  182. for (int i=1; i<n; i+=2) {
  183. S += 4. * Interpolate(x0 + (Real)(i)*h, ik);
  184. }
  185. ik = 0;
  186. for (int i=2; i<n-1; i+=2) {
  187. S += 2. * Interpolate(x0 + (Real)(i)*h, ik);
  188. }
  189. return S * h / 3.;
  190. }
  191. //--------------------------------------------------------------------------------------
  192. // Class: CubicSplineInterpolator
  193. // Method: Integrate
  194. //--------------------------------------------------------------------------------------
  195. Real CubicSplineInterpolator::Integrate ( const Real& x0, const Real& x1 ) {
  196. int i0 = Interval(x0);
  197. int i1 = Interval(x1);
  198. Real h0 = x0 - Spline.x(i0);
  199. if (mflag == -1) h0 = 0;
  200. Real h1 = x1 - Spline.x(i1);
  201. Real cubint = (((Spline.d(i1)*h1/4.0 + Spline.c(i1) )*h1/3.0 +
  202. Spline.b(i1) )*h1/2.0 + Spline.a(i1) )*h1
  203. - (((Spline.d(i0)*h0/4.0 + Spline.c(i0) )*h0/3.0 +
  204. Spline.b(i0) )*h0/2.0 + Spline.a(i0) )*h0;
  205. // Include integrals over intervening intervals.
  206. if (i1 > i0) {
  207. for (int i=i0; i<i1-1; ++i) {
  208. Real h = Spline.x(i+1) - Spline.x(i);
  209. cubint += (((Spline.d(i)*h/4.0 + Spline.c(i) )*h/3.0 +
  210. Spline.b(i))*h/2.0 + Spline.a(i) )*h;
  211. }
  212. }
  213. return cubint;
  214. } // ----- end of method CubicSplineInterpolator::Integrate -----
  215. //--------------------------------------------------------------------------------------
  216. // Class: CubicSplineInterpolator
  217. // Method: Interval
  218. //--------------------------------------------------------------------------------------
  219. int CubicSplineInterpolator::Interval ( const Real& x ) {
  220. std::cerr << "ENTERING CubicSplineInterpolator::Inverval. Known bugs here" << std::endl;
  221. int nx = Spline.x.size() - 2; // TODO check if this is correct or just -1
  222. // when x not in range
  223. if (x <= Spline.x(0) || nx <= 1 ) {
  224. mflag = -1;
  225. return 1;
  226. }
  227. if (x >= Spline.x(nx)) {
  228. mflag = 1;
  229. return nx;
  230. }
  231. mflag = 0;
  232. if (ilo >= nx) ilo = nx-1;
  233. int ihi = ilo+1;
  234. // if x is already in the interval
  235. if ( x<Spline.x(ihi) && x >= Spline.x(ilo) ) {
  236. //std::cout << "TRIVIAL INTERVAL " << Spline.x(ilo) << "\t" << x << "\t" << Spline.x(ihi) << std::endl;
  237. return ilo;
  238. }
  239. if (x <= Spline.x(ilo)) { // decrease ilo to capture
  240. int istep = 1;
  241. for (int ix=1; ix<nx; ++ix) {
  242. ihi = ilo;
  243. ilo = ihi - istep;
  244. ilo = std::max(1, ilo);
  245. if (x >= Spline.x(ilo) || ilo == 1) break;
  246. istep *= 2;
  247. }
  248. } else if (x >= Spline.x(ihi)) { // increase ihi to capture
  249. int istep = 1;
  250. for (int ix=1; ix<nx; ++ix) {
  251. ilo = ihi;
  252. ihi = ilo + istep;
  253. ihi = std::min(ihi, nx);
  254. if (x <= Spline.x(ihi) || ihi == nx) break;
  255. istep *= 2;
  256. }
  257. }
  258. // Now Spline.x(ilo) <= x < Spline.x(ihi) --> Narrow the interval.
  259. //std::cout << "WIDE INTERVAL " << Spline.x(ilo) << "\t" << x << "\t" << Spline.x(ihi) << std::endl;
  260. for (int ix=1; ix<nx; ++ix) {
  261. int middle = (ilo+ihi) / 2;
  262. if (middle == ilo) break;
  263. if (x < Spline.x(middle)) {
  264. ihi = middle;
  265. } else {
  266. ilo = middle;
  267. }
  268. }
  269. assert ( Spline.x(ilo) < x && x < Spline.x(ihi) );
  270. return ilo;
  271. } // ----- end of method CubicSplineInterpolator::Inverval -----
  272. //--------------------------------------------------------------------------------------
  273. // Class: CubicSplineInterplator
  274. // Method: GetAbscissa
  275. //--------------------------------------------------------------------------------------
  276. VectorXr CubicSplineInterpolator::GetKnotAbscissa ( ) {
  277. return Spline.x;
  278. } // ----- end of method CubicSplineInterplator::get_GetAbscissa -----
  279. //--------------------------------------------------------------------------------------
  280. // Class: CubicSplineInterpolator
  281. // Method: GetKnotOrdinate
  282. //--------------------------------------------------------------------------------------
  283. VectorXr CubicSplineInterpolator::GetKnotOrdinate ( ) {
  284. return Spline.a;
  285. } // ----- end of method CubicSplineInterpolator::GetKnotOrdinate -----
  286. } // ----- end of Lemma name -----
  287. /* vim: set tabstop=4 expandtab: */
  288. /* vim: set filetype=cpp: */